Nuclear Cheetah: The Final Preview
A downloadable game for Windows, macOS, and Linux
WISHLIST THE GAME ON STEAM: https://store.steampowered.com/app/2859940/Nuclear_Cheetah/
Explosively fast platforming action!
Bounce, pounce, and slide your way through fast-paced levels as Chaz, the radioactive cheetah! This retro platformer inspired by the likes of Sonic the Hedgehog and Jazz Jackrabbit features a high skill ceiling, crispy pixel art, and a bangin’ MIDI-styled soundtrack.
Nuclear Cheetah combines time attack platforming with a collect-a-thon progression system. Play through and master challenging stages to earn power orbs that unlock new areas of the castle.
The Final Preview showcases 3 never-before-seen levels, including a completely revamped Sweeping Savannah. It also includes an improved tutorial, an expanded hubworld, and one of the many nefarious bosses that Chaz will face in the final game.
This game is still in development, so be sure to follow so you don't miss any updates! https://spontgames.itch.io/
©2024 SpontGames
Status | In development |
Platforms | Windows, macOS, Linux |
Author | SpontGames |
Genre | Platformer, Action |
Made with | GDevelop |
Tags | 2D, Fast-Paced, Pixel Art, Retro, Score Attack, Short, Singleplayer, Speedrun, Time Attack |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
Download
Install instructions
Installation is straightforward for all operating systems. However, note that the Windows .exe will install to the C: drive. If you want to install to a different location, please download the .zip version instead.
Development log
- Wishlist Nuclear Cheetah on Steam!Mar 07, 2024
Comments
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The graphics and music make me feel like I’m playing a DOS game, which I totally love. I like that the boss fight lets you just wail on them as much as you can when they’re vulnarable, just like a Sonic game should. There’s a few bits I think could use some improvement with what I’ve tried so far:
if(isOnGround) coyoteTime = 15 //15 frames for example, can be any length else coyoteTime–
if(isOnGround || coyoteTime > 0) jump()
2: Swimming feels weird. I’m guessing you can swim in the green water because it’s nuclear? It’s still very slippery and hitting a wall at an angle you should just be sliding off of or maybe reflecting bounces you directly back instead. Check the angle of attack and determine which bounce is appropriate.
3: Getting out of regular water should be done with a jump. The way he just snaps up onto land when you touch it feels super janky.
4: Jump should be on a press event, not hold.
5: Having to go back and play a level again because I didn’t know what appeared to be optional orbs were actually mandatory wasn’t fun. It’s especially discouraging when the game seems to be telling me that S ranks will be expected as well. I don’t expect S ranks to be handed out like candy, like in Sonic Generations, but they shouldn’t be mandatory if they’re going to be this hard.
Thanks for playing and critiquing! FYI, S ranks will NOT be mandatory for finishing the game. You'll get some cool rewards for collecting all of the orbs, but the main story will give you enough leeway to skip the S rank orbs if desired.
fight punch pow bam
hahah yeah, we're going nuclear
i am the nuclear cheetah